Domain Slots Pathfinder Kingmaker
The first domain you select is your primary domain. You get its powers and can memorize its spells both in domain and normal slots. The second domain you select gives you its powers and you can memorize its spells only in your domain slot. Finally you can memorize in your domain slots (only there) also spells from all your other domain. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. Pathfinder Kingmaker is a great game all on its own. With mods, though, a lot can change. Here are 10 Pathfinder: Kingmaker mods you can't play without.
- This article covers the Pathfinder Adventure Path. For the computer roleplaying game, see Kingmaker (CRPG). For the 2020 hardcover edition, see Kingmaker Adventure Path (hardcover).
“ | The land rush is on! Sent south by Brevoy, the heroes have the unenviable task of venturing into the infamous Stolen Lands and annexing the territory, facing down monsters, bandits, and worse. It's hard enough to conquer territory—but does a ragtag band of adventurers have what it takes to found and defend a burgeoning kingdom from the terrors of the wild? The Kingmaker Adventure Path takes the heroes from encounters with mysterious bandit lords and barbaric raiders through the trials and tribulations of developing and defending their new settlement in the notoriously lawless River Kingdoms. Yet when war comes to the Stolen Lands in earnest, it's up the heroes to take up a mystical blade and stand tall against the horrors of man, beast, and strange creatures more dangerous than either... | ” |
Tenth anniversary edition
In May 2019, Paizo ran a crowdfunding campaign to determine the size and scope of a hardcover 10th anniversary edition of the Kingmaker Adventure Path to release in 2020. The campaign would be converted to Pathfinder Second Edition and be supported by numerous accessories, a Companion Guide, and bestiaries of monsters and key NPCs for both Pathfinder's first edition and D&D's fifth edition. The campaign earned more than $440,000 with over 2,500 backers and added an additional $50,000 in late pledges from July to October. Unlocked add-ons included additional campaign content, expanded kingdom management rules, three flip-mat multi-packs, a kingdom-management GM screen, custom dice, a pawn collection, and more. Paizo partnered with Legendary Games, publishers of Pathfinder- and 5E-compatible material, to assist with the conversion and design of new content.[1]
Releases
Pathfinder Adventure Path | ||||
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Stolen Land | Written byTim Hitchcock | Released March 2010 | ||
Enter the Stolen Lands, a wilderness claimed by nobles, bandits, and beasts alike. Into this territory the fractious country of Brevoy sends its emissaries, tasking them with subduing the lawless folk and deadly creatures that have made it a realm of savagery and shame. Beyond the last rugged frontier stretches the home of voracious monsters, capricious fey, wily natives, and bandits who bow to the rule of a merciless lord none dare defy. Can the PCs survive the Stolen Lands, bring their dangers to heel, and lay the foundations of a new kingdom? Or will they just be one more fateful band, lost forever to the ravenous wilds? | ||||
Rivers Run Red | Written byRob McCreary | Released April 2010 | ||
With the heart of the Stolen Lands explored and the bandits who ruled there scattered, the long-contested realm finally lies open for pioneers and settlers to stake their claims. Amid the rush of opportunistic travelers, the PCs find themselves stewards over a new domain, tasked with the responsibility of guiding and guarding a fledgling nation struggling to grow upon a treacherous borderland. Yet the threats to this new nation quickly prove themselves greater than mere bandits and wild beasts, as the monstrous natives of the hills and forests rampage forth to slaughter all who have trespassed upon their territory. Can the PCs hold the land they've fought so hard to explore and tame? Or will their legend be just one more lost to the fangs of the Stolen Lands? | ||||
The Varnhold Vanishing | Written byGreg A. Vaughan | Released May 2010 | ||
The Stolen Lands consume many wanderers—the perils of its rugged wildernesses and hidden mysteries prey upon even the wariest of travelers. Founded upon one of the most savage frontiers, the colony of Varnhold defied the many dangers of this harsh region. At least, it did until all the residents of the fledgling community completely disappeared. Now it falls to the PCs to discover what became of their eastern neighbor, a secret steeped in generations-old hatreds and the mysteries of an empire long crumbled to dust. Can they uncover the terrible secret behind this shocking disappearance before the same calamity befalls their own land? | ||||
Blood for Blood | Written byNeil Spicer | Released June 2010 | ||
Even with the PCs' kingdom growing at their heart, the Stolen Lands are far from tame. An incursion by merciless barbarians spills blood on the PCs' lands and begins a search for a legendary artifact in the depths of the region's most infamous wilderness. Amid the perpetual shadows and bottomless bogs of the Hooktongue Slough lie long-mired secrets and terrors eager to consume any who intrude upon their fetid realm. Yet what powers that lurk beyond the swamp seek to end the PCs' reign? And how might a single, bloodthirsty blade mean the difference between their kingdom's ruin and its survival? | ||||
War of the River Kings | Written byJason Nelson | Released July 2010 | ||
Can two kings truly trust one another? King Irovetti, ruler of Pitax and potential rival to the leaders of the eastern Stolen Lands, opens his gates and hospitality to the lords of that realm. Within his city of shallow indulgences and crude decadence, he hosts a tournament ostensibly meant to foster friendship and peace, but fraught with dangers all its own. Is the King of Pitax's good will sincere, or does he harbor a more sinister goal? And are the PCs fated to gain an opponent who commands not only a nation, but allies from a deadly other realm? | ||||
Sound of a Thousand Screams | Written byRichard Pett | Released July 2010 | ||
With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to bring their entire nation to ruin. As the boundary between the Stolen Lands and an insane other world begins to break down, it's up to the PCs to save their people from nature gone mad and the emissaries of a reality beyond imagining. But can they retain their kingdom—and their sanity—against the fury of the First World? | ||||
Hardcover Edition | ||||
Kingmaker Adventure Path | Written byTim Hitchcock, Rob McCreary, Greg A. Vaughan, Neil Spicer, Jason Nelson, and Richard Pett | Released 2020 | ||
The Kingmaker Adventure Path presents a full-length campaign that chronicles the rise of a new nation—a kingdom built and ruled by YOUR player characters! Yet before one can build a kingdom, the wilderness known as the Stolen Lands themselves must be explored and tamed. Face off against bands of bloodthirsty bandits, deadly and dangerous monsters, and mysterious menaces from other realities as you fight to claim the Stolen Lands as your own. But once claimed, can your characters defend your hard-won kingdom from war on its borders and supernatural threats from within? Will you rule with justice and mercy, or will you become the very monsters you fought to oppose? In the Kingmaker Adventure Path, the destiny of the world’s newest nation is yours to decide! |
Related publications
Player's Guides | ||||
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Kingmaker Player's Guide | Written byJames Jacobs, Mark Moreland, and F. Wesley Schneider | Released March 2010 | ||
The Kingmaker Player's Guide is intended to provide context for creating characters from the nation of Brevoy or surrounding regions who wish to play a role in the Stolen Lands' transformation. In this campaign, your characters will explore vast wildernesses and settle them, build cities and nations, and even fight wars against opposing kingdoms. Many of these unusual campaign elements are supported by additional rules that appear in other volumes of the Kingmaker Adventure Path—your GM can provide you with the information you need to explore, build, conquer, and war as the need arises in each adventure. | ||||
Sourcebooks | ||||
Guide to the River Kingdoms | Written byElaine Cunningham, Steve Kenson, China Miéville, and Chris Pramas, et al. | Released February 2010 | ||
Stake your claim! In the anarchic hills and valleys of the River Kingdoms, all you own is what you can hold by force. Dozens of nations flourish in this land of outlaws and scoundrels, from high-walled city-states to tiny tribal enclaves, and any hero with strength and vision can claim a throne at the point of a sword. Here secretive druids protect ancient forests, and downtrodden refugees and exiles cast longing eyes toward lost homelands. Civilized sea monsters trapped far from the briny deep rub shoulders with legitimized assassins, and strange magic can pull a prosperous town in and out of time and space. With the constant rise and fall of bandit lords, there's no limit to the power and prestige bold adventurers can find—though whether they can keep it is another story. | ||||
Kingmaker Companion Guide | Written by TBD | Released 2020 | ||
Ruling a kingdom is a complex and dangerous affair—and with all the monsters out there in the wilds, you’ll need all the allies you can gather to keep your nation safe! With the Kingmaker Companion Guide, full details on fan-favorite NPCs drawn from Owlcat Games’s digital version of the Kingmaker Adventure Path are at your fingertips, including game-ready statistics for them at several key levels of power, extensive notes on their personalities and goals, and fully detailed side-quests for your PCs to undertake to earn their loyalty. Expanded rules for campsite-based shenanigans and additional roles to help your kingdom grow (or perhaps suffer), presented as custom downtime activities, further expand your companions’ roles in the game. Will you stand by their sides and gain their trust, or will they turn against you and become your kingdom’s most dangerous enemies? What strange secrets and hidden treasures will your newfound friends reveal? The softcover Kingmaker Companion Guide expands your Kingmaker Adventure Path experience significantly, with dozens of pages of expanded content inspired by the video game. | ||||
Kingmaker Bestiary (P1) | Written by TBD | Released 2020 | ||
Does your group prefer to stick with First Edition? We’ve got you covered with the hardcover Kingmaker Bestiary for Pathfinder First Edition, a 160-page monster and NPC resource that converts the new companions, NPCs, and monsters unlocked by this campaign into old-school Pathfinder First Edition. Play along in the new and updated encounters with this helpful conversion guide featuring back-converted stats for the entire Kingmaker campaign, plus other rules conversions, tips, and tricks to run the campaign as smoothly as possible. Not ready to convert to 2E? Already running the campaign with your First Edition group? This add-on book is your ticket to playing Kingmaker in classic style! | ||||
Kingmaker Bestiary (5E) | Written by TBD | Released 2020 | ||
More than 140 monsters and key NPCs from the Kingmaker Adventure Path pack the pages of this 160-page hardcover guide to the dangers and denizens of the River Kingdoms, all in glorious 5E rules! Whether used as a companion volume to help convert the entire Kingmaker campaign or as a handy way to add new challenges and foes to 5E campaigns of all varieties, these time-tested critters and foes are sure to keep your players on their toes! With rules conversion and additional design by our friends at Legendary Games, this collection of creatures translates seamlessly across game systems and is a perfect addition to any 5E campaign! | ||||
Accessories | ||||
Kingmaker Poster Map Folio | Cartography byRob Lazzaretti | Released July 2010 | ||
Raise and rule an entire kingdom in the Kingmaker Adventure Path. From early explorations and cartographic cataloguing of the region, to forays into the deadliest depths of an ancient wilderness, the Kingmaker Poster Map Folio provides the maps for an entire epic campaign. | ||||
Noble Manor Flip-Mat Multi-Pack | Cartography by TBD | Released 2020 | ||
Rule in style with the Noble Manor Flip-Mat Multi-Pack! Two sides of this Flip-Mat Multi-Pack combine to present a sprawling noble manor, while the other two sides offer alternate versions of a throne room suitable for use as a headquarters for your Kingmaker player characters. These locations feature prominently in the Kingmaker Adventure Path but can easily serve as key sites in any campaign. | ||||
Kingdom Management Screen | Written byPaizo, Inc. | Released 2020 | ||
No kingdom’s castle is complete without walls, and with the Kingdom Management Screen, you’ll have walls of your own to reference as the players work to construct their kingdom’s fortifications! Designed specifically to present Game Masters with easily referenced kingdom-building rules, this durable horizontally aligned screen allows for seamless integration of the kingdom rules into your campaign. With one side adorned with a sprawling map of the Stolen Lands and the other filled with helpful rules, charts, and handy references for running kingdoms, the Kingdom Management Screen is just what you need to keep your Kingmaker campaign running smoothly. | ||||
Miniatures | ||||
Pathfinder Battles: Kingmaker | Produced byWizKids | Released October 2018 | ||
Kingmaker follows the lead of popular Pathfinder Battles sets like Jungle of Despair to provide a legion of high-utility monsters and heroes suitable for any fantasy role-playing campaign. From the disciplined Oni Mage to the deadly Soul Gorger and a special visit from Jaethal an ElfInquisitor with a dark reputation. Make sure to keep an eye out for the rare 'dungeon dressing' inserts that add realism and fun to your fantasy gaming, Kingmaker is packed with the adversaries your game is looking for! | ||||
Kingmaker Pawn Box | Written byPaizo Inc. | Released 2020 | ||
The fearsome foes of the Kingmaker Adventure Path come alive on your tabletop with this box-busting collection of more than 200 character pawns for use with the Pathfinder Roleplaying Game or any tabletop RPG! Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a specialized character or monster from the Kingmaker Adventure Path. Each cardboard pawn slots into a size-appropriate plastic base, making it easy to mix with traditional metal or plastic miniatures. All creatures in the Kingmaker Bestiary for 5E and all companions unlocked for the Kingmaker Companion Guide are included in the Kingmaker Pawn Box, making it the ideal accessory for Kingmaker play in any edition! | ||||
Kingdom-building Rules | ||||
Ultimate Campaign | Written by Paizo staff | Released May 2013 | ||
Where the dungeon ends, another adventure begins! Pathfinder Roleplaying Game: Ultimate Campaign takes you on a guided tour through the parts of the game that happen between monster attacks and quests for ancient artifacts. As some of the most powerful and prestigious heroes around, do your player characters want to build up a kingdom of their own, or lead an army against a neighboring nation? Perhaps they want to start a business, craft magic items, or embark on a quest that will come to define them. Whether you're looking for help generating a young character or seeking ways to challenge adventurers who've grown bored of fighting monsters one-on-one, this book has everything you need! | ||||
Digital Games | ||||
Pathfinder: Kingmaker | Written byChris Avellone, Owlcat Games | Released September 2018 | ||
Pathfinder: Kingmaker is an isometric single-player RPG based on the Pathfinder Roleplaying Game Kingmaker Adventure Path. |
References
- ↑Paizo Inc.. (May 2019). Kingmaker 10th Anniversary Edition, GameOn Tabletop.
External links
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Contents
Eschewing physical armor for protection via the strength of his faith, an ecclesitheurge focuses on the miracles his deity bestows and the breadth of that deity’s dominion.
Weapon and Armor Proficiency
An ecclesitheurge is proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but he’s not proficient with any type of armor or shield. This replaces the cleric’s weapon and armor proficiencies.
Ecclesitheurge’s Vow
At 1st level, an ecclesitheurge makes a vow to his deity to be protected solely by his faith, not by armor or shields. An ecclesitheurge who wears armor or uses a shield is unable to use his blessing of the faithful ability, use cleric domain powers, or cast cleric spells.
Blessing of the Faithful (Su)
As a standard action, the ecclesitheurge can bless one ally within close range (25 ft. + 5 ft./2 levels). A blessed ally gains a +2 sacred or profane bonus (depending on whether the ecclesitheurge channels positive or negative energy) on attack rolls, skill checks, ability checks, or saving throws or to AC until the ecclesitheurge’s next turn. The ecclesitheurge can expend 1 use of channel energy when activating this ability to increase the duration to a number of rounds equal to the number of dice of his channel energy.
Domain Mastery
At 1st level, when an ecclesitheurge chooses his cleric domains, he designates one as his primary domain and the other as his secondary domain. An ecclesitheurge can use his non-domain spell slots to prepare spells from his primary domain’s spell list.
Each day when he prepares spells, an ecclesitheurge can select a different domain granted by his deity to gain access to that domain’s spell list instead of his secondary domain spell list. He does not lose access to his actual secondary domain’s granted powers or gain access to the other domain’s granted powers. For example, an ecclesitheurge with Glory as his primary domain and Good as his secondary domain can choose to gain access to the Healing domain; until the next time he prepares spells, he uses the Healing domain spell list as his secondary domain spell list instead of the Good domain spell list, but still keeps the granted powers of the Good domain and does not gain the granted powers of the Healing domain.
This ability alters the normal domain ability.
Bonded Holy Symbol (Su)
At 3rd level, an ecclesitheurge forms a powerful bond with a holy symbol of his deity, which functions identically to a wizard’s bonded object except it can be used to cast cleric and domain spells (instead of wizard spells) and the ecclesitheurge can grant his bonded holy symbol only magic abilities appropriate for a holy symbol or a neck slot item. As with a wizard’s bonded item, an ecclesitheurge can add additional magic abilities to his bonded holy symbol as if he had the required item creation feat (typically Craft Wondrous Item), provided he meets the feat’s level prerequisites. For example, an ecclesitheurge with a bonded holy symbol who wants to add a wondrous amulet ability, like amulet of natural armor, to his bonded holy symbol must be at least 3rd level to do so. The magic properties of a bonded holy symbol, including any magic abilities the ecclesitheurge added to the object, function for only the ecclesitheurge. If a bonded holy symbol’s owner dies or the item is replaced, the object loses all enhancements the ecclesitheurge added using this ability.
Domain Slots Pathfinder Kingmaker Spells
This ability replaces the increase to channel energy gained at 3rd level.
Domain Slots Pathfinder Kingmaker Spell
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.